Tuesday's 5-1 win over Dallas gave Winnipeg top spot in the Central Division. Our last home stand, we're starting to come together." "We're starting to play together more as a team. "We really took a look in the mirror and we had a lot of time off," said Kyle Connor. In the three wins the Jets picked up on their recent home stand, they've had much better starts than they did on a previous three-game road trip. Sure, they got five out of six points on that road trip, but they weren't happy with their game at all. Having three games in the last 11 days gave plenty of time for the Jets to assess what they needed to fix. "We keep 98 per cent of our focus on us and how we're playing." "The Flames are 0-5-2 but A, don't be fooled by that but B, it's important (to focus on) us," said Bowness. "I know Calgary's first 10 minutes of the last three or four games, they dominated the first 10 minutes," said Bowness, adding that Calgary outshot opponents by a combined 24-4 in the opening 10 minutes of the three games on their Eastern road trip. then switch off CPU-controlled cars and select that special night downhill course AND.In fact, as part of their prep for tonight's game against Calgary, Bowness and the coaching staff showed a particular stat to the team that will have them on their toes from the drop of the puck. the cars feel a lil too light imo, 2 player is pretty fun: especially after crashing into U-turns happens less and less. heh, after the next gen, this subject will fade away anyway imoīG3 let's see. but let's drop this subject - i don't actually give a 5#1+ about graphics - never have, never will. Well, my point actually was that BG3 has not best graphics in a PS2 racer after GT (since u stated it had) - NFS: HP2, Burnout 2, and a bunch of other racers on PS2 have better graphics than BG3. What makes cars realistic are modelling, lightning etc. Polygons are not what makes car model realistic or not: i mean, i have a car in Vice City (PC) that has some 105000 polys - it does not look more realistic than GT's cars that have some 3000-5000 polys. at all - games like Colin McRae Rally use more than twice as many (on PS2) Up to now I only ordered at Play Asia and they are fast and reliable.Ĭlick to expand.I don't need to look - i play itĪnyway, GT series is not using much polygons. The limited japanese BG3 version comes with a key for the BG3 arcade cabinet and a Skyline toy car. If you got a chipped japanese PS2 the chip must be turned off. If you got a japanese PS2 and a BBA you might play BG3 online. SCEH forgot to put the code to the game, so you can find it here: The japanese versions are most of the time a little bit more expensive than the asian.īG3 Asian needs a code and password to unlock the garage mode. If you are one of the unworthy people like me who are using cheat devices it`s easier to find codes for the japanese version than for the asian version. If you are buying PS2 imports, pay attention if you are buying the Japan or Asian (mainly for Hongkong) version. "Initial D - Special Stage" is now available as "Playstation 2 the Best" - means only ~30 US Dollars. Predecessor was "Battle Gear 2"/"Tokyo Road Race" (PAL), a good game but BG3 is much more advanced in everything - and not so hard. "Initial D - Special Stage" - a good game with a very sensitive arcadey handling, good tracks, story is supported with pics from the Manga, some events are related to the story and the same music like in the anime.Ī good FAQ is available at "Battle Gear 3" - best graphics in a PS2 racer after the GT series (but a little bit übershiny bodies), handling not sim and not arcade, real cockpit view, only japanese manufacturers, 61 cars and 7 tracks + reverse (at least 2 are real), only optical tuning.
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